"Street phone" is my new work with a phone game ready model. The phone consists of a single 2K texture. The polygon count is 2958 triangles. Аverage texel count is around 220. The phone was textured and baked using Substance Painter. The rest of the scene was also made using the game ready pipeline, including the environment parts and the red telephone kiosk. The background street was created by me some time ago.
This is one of the versions of the street phone, with minor design modifications, which is located inside a K6-generation telephone kiosk designed by the British architect Giles Gilbert Scott.
I rendered several versions in daylight and one in nighttime. I also prepared versions with a dark background and created a small animation.