DAT Recorder "Portadat PDR-1000"
By working on this game asset, i improved my skills in modeling, texturing, and lighting, and added some features to my pipeline, one of which involves in-depth storytelling using the ZBrush/Substance workflow.
Technical information:
Modeling - Blender + ZBrush
Mapping - RizomUV
Baking - Marmoset 5
Texturing - Substance 3D Painter
Lighting, Rendering - Marmoset 5
Model information:
Polycount - 24,347 tris
Textures - 1 x 4K set, 1 x 1K set
4K includes: Albedo+Opacity, ORM (Occlusion+Roughness+Metallic), Normal, Emissive
1K includes: Albedo+Opacity, ORM, Normal
Texel density - 81.1 px/cm (4K), 87 px/cm (1K)
PS: I decided to create this Portadat PDR 1000 DAT Recorder because I was drawn to its interesting hard-surface geometry and materials. I’ve wanted to create something like this for a long time, and I hope you enjoyed it.
Thank you very much for your interest in my work.