Steve
is a game-ready character created for a post-apocalyptic game world.
The idea behind the character was to design a small survival-assistant robot that feels both practical and memorable — a companion unit with a readable silhouette, expressive eyes, and a worn retro-futuristic aesthetic.
The production pipeline included the use of neural network tools during the early stages of development. AI was used to help generate the initial concept direction and support the blocking process, allowing for faster exploration of shape language, proportions, and the overall character idea. The asset was then refined and completed through a full 3D production workflow.