This series of works explores digital tactility and the reimagining of everyday objects through the lens of inflatable design. The primary focus is on soft-body interactions, exaggerated volumes, and physically accurate materials.
Concept: Experiments with form where rigid structures—such as architecture and footwear—take on an organic, pliable nature.
Technical Pipeline:
CLO3D: Utilized for intricate pattern making and precise air pressure simulation (inflatables), achieving realistic wrinkles and surface tension.
Blender: Final scene assembly, development of procedural shaders (vinyl, plastic, emissive elements), and rendering via Cycles.
Visual Style: A blend of surrealism and pop art, utilizing high-contrast lighting to emphasize glossiness and textural detail.