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Knight of the Silver Oath - Real Time

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Hello everyone! I’m excited to present my latest personal project "Knight of the Silver Oath" a real-time character created as a full pipeline study. The main goal was to create a grounded and believable knight character suitable for real-time engines, with a focus on clean materials, subtle surface variation, and production-ready optimization. Steps and Software: -Sculpted in ZBrush -Clothing (gambeson and cloak) created in Marvelous Designer -Retopology in TopoGun -Scene assembly and final adjustments in Blender -UVs created and packed in RizomUV -Baked and rendered in Marmoset Toolbag -Textured in Substance Painter -Hair cards created and placed manually Technical details: Total polycount: 130k tris (110k character + 20k hair) Texture sets: 4 × 4K for armor and clothing 1 × 4K for head 1 × 4K for hair
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