City Square & Fairground — Environment for Mobile Open World
Gallery type
Date of publication:
Mar 16, 2026 3:56:47 PM
Author’s comment:
About the Scene:
An example of a dynamic urban location (city square) featuring fairground rides, food stalls, and surrounding architecture. The scene demonstrates effective spatial planning for mobile open-world titles.
Technical Specifications:
— Mobile-Focused Optimization: Balanced polycount for a high-density scene with multiple active assets.
— Shared Resources: Use of texture atlases and modular geometry for rides and stalls to minimize memory usage.
— Clean Topology: Optimized mesh for all decorative elements, ensuring stable performance in large-scale environments.
— Infrastructure Integration: Precise alignment with city roads, sidewalks, and traffic systems.
Experience:
10 years in mobile game development (Open World projects). I deliver assets that strictly meet performance requirements while maintaining visual consistency.
Software:
Blender Unity
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