Level Design & Environment: Optimized Urban Location for Mobile
Gallery type
Date of publication:
Mar 14, 2026 1:28:58 PM
Author’s comment:
Development of an exterior location (a country estate with infrastructure) for a developing mobile project.
- Expertise in geometry and materials. Use of texture atlases and instancing to minimize draw calls.
- Creation of a logical space uniting the living area, swimming pool, helipad, and road junction. Navigation development (NavMesh-ready) for vehicle missions.
- The location is assembled from modular structures (walls, fences, road sections), allowing for quick scaling of the city and saving memory.
- Lighting setup (Static/Stationary) with shadow baking to achieve a clean visual style without straining the GPU.
Tech stack:
Unity (Mobile Rendering Pipeline), Blender, Photoshop, Krita.
Software:
Blender Unity
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