3D Environment Artist (Middle / Senior)
Gallery type
Date of publication:
Mar 12, 2026 5:50:15 PM
Author’s comment:
Modeling and texturing skills: Independent development of architectural assets from scratch. Ability to work with texture atlases and decals to create detailed yet optimized environments.
Set dressing and atmosphere: Ability to fill scenes (props, signs, lighting) that enhance player immersion. Attention to micro-details: from stains on walls to markings on the pavement.
Mobile optimization: Experience creating content for a long-running project with strict memory and polygon limits. I know how to create a high-quality product with minimal resource consumption.
Commercial thinking: Understanding how visual updates to locations impact retention and the freshness of a product that has been on the market for over five years.
Software:
Blender Unity
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