Rural outskirts of an urban location. Low-poly environment for a mobile game.
Gallery type
Date of publication:
Mar 6, 2026 5:34:16 PM
Author’s comment:
Work on creating a large-scale location set in a post-Soviet suburb. The main objective was to combine detailed rendering of the private sector with a sense of spaciousness and a typical urban backdrop.
The project utilizes a comprehensive approach to environment design, from zoning areas to integrating modular objects into the overall road network.
Technical details:
Asset Management: The scene is assembled using a modular system. All residential buildings, outbuildings, and fencing elements are reusable assets, allowing for an area of several square kilometers to be filled while maintaining performance.
Optimization: Extensive use of instances (Alt+D) for vegetation and typical environmental elements.
Level Art: Particular attention was paid to the content of the courtyards—barns, outbuildings, vegetable gardens, and haystacks create the effect of a lived-in space and visual storytelling.
Pipeline: Modeling, scene assembly, and rendering were completed in Blender.
Objective:
Demonstrate skills in working with a Large Scale Environment, creating an authentic atmosphere through detailing and managing a complex hierarchy of objects in a scene.
Software:
Blender Unity
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