Level Art & Environment Design — Mobile Urban District
Gallery type
Date of publication:
Mar 6, 2026 3:29:01 PM
Author’s comment:
Role: Location assembly, visual direction, technical optimization.
Key tasks:
Composition and Layout: Designing the level structure and framing shots using modular systems.
Technical Art: Creating road infrastructure, markings, and lighting systems.
Pipeline & Quality Control: Monitoring the technical quality of assets (cranes, construction units) to ensure compliance with mobile limitations.
Optimization: Adjusting atlases, batching, and LOD systems to ensure stable FPS.
World Building: Final polishing of the scene, working with content and atmosphere.
Software:
Blender Unity
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