Optimized city location for mobile platforms
Gallery type
Date of publication:
Mar 6, 2026 1:34:42 PM
Author’s comment:
Low-poly modeling, modular approach to architecture.
Texture atlas settings to minimize draw calls, lighting adjustments for high performance on mid-range devices.
A finished city section integrated into the Unity engine, released as part of a well-known GTA-like project in the CIS.
Software:
Blender Unity
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