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Goblin Girl

preview Goblin Girl
Hi everyone. In this project, I used the recently released V‑Ray rendering engine for Blender. Specifically, I rendered using V‑Ray GPU. What can I say — there’s a near‑complete lack of tutorials and rather sparse technical documentation. I had to work by analogy with V‑Ray tutorials for Maya and 3ds Max, and somehow figure out how to do it in Blender. Overall, I liked V‑Ray for Blender. I created the hair in Maya’s XGen, then exported it to Blender. The sculpting was done in ZBrush. The base model with the face was made from a MetaHuman, with the facial rig imported into Blender using the Meta‑Human DNA add‑on.
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