City for a mobile game
Gallery type
Date of publication:
Mar 5, 2026 1:21:23 PM
Author’s comment:
A deep remaster of the "Old Town" location. The main goal was to completely update the visuals while maintaining a recognizable layout and strictly adhering to performance limits for mobile platforms.
- Extreme optimization: The entire city has been fully optimized for stable performance on mobile devices (Android/iOS). Careful work with texture atlases and geometry has significantly reduced the number of draw calls.
- Engine integration: The project is more than just a "render in Blender"—the location is fully integrated into the game engine, with collisions, levels of detail (LODs), and lighting all fine-tuned.
- Release and commercial success: The location has successfully completed the integration phase and is already in release. The city update has had a positive impact on player retention and the project's monetization.
Tech stack:
Pipeline: Blender (Modeling/UV), Krita (Texturing).
Optimization: Low-poly modeling, Texture Atlasing, Lightmapping.
Engine: Unity.
Software:
Blender Unity Krita
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