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Cyber-Kong: Synthesis of Biology and Technology

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Cyber ​​Kong is a personal project in which I focused on creating a complex hard-surface design and integrating organic forms with mechanical elements. The goal was to create a game character with a full production cycle: from concept to final animation and rendering. Stages and software: - Modeling — Blender; - Skin texture was made in Blender and Substance Painter; - Textures in Substance Painter; - Studio and cinematic renders — Blender; - Rigging, animation, cinematic were also made in Blender; The Gorilla model with a gun and decals contains 283,990 triangles; - 3 sets of 4k textures for character with weapon; - 1 set of 4k textures for head; - 2 sets of 2k decals textures;
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