Smith & Wesson Model 500 / Revolver Magnum
Gallery type
Date of publication:
Dec 18, 2025 5:25:26 PM
Author’s comment:
My first game-ready asset created using the full production pipeline. The goal was to improve mesh optimization, UV mapping, baking, and texturing. The final model has 3,383 polygons and contains no n-gons.
I’m happy with the result, although I understand there are still many aspects that could be improved.
What do you think — is this a solid result for a first attempt, and what should I focus on in my next project? I would really appreciate feedback and advice from experienced 3D artists.
Software:
Blender Substance Painter Adobe Photoshop
320
Comments:0