In the woods
Gallery type
Date of publication:
Oct 6, 2025 11:30:49 AM
Author’s comment:
Initially, I planned to only render a northern orchid, but the composition evolved as I was building it in Unreal Engine. New ideas kept coming, and I decided to develop them further. The orchid model (based on Dactylorhiza incarnata references) was assembled in SpeedTree. The tree concept was inspired by photographs by Neil Burnell. I created textures for the flower and tree in ZBrush, Photoshop, and Substance Painter. The background vegetation was assembled from ready-made materials; only the grass and rocks were ready-made assets from Fab. This was an experiment in exploring game vegetation creation pipelines, optimization, and scene setup in the engine.
Software:
ZBrush Substance Painter Autodesk Maya Unreal Engine Adobe Photoshop
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