Facial anatomy practice
Gallery type
Date of publication:
Jun 12, 2025 1:58:37 PM
Author’s comment:
This piece is part of my ongoing anatomy study in ZBrush. I built the model step by step — starting with the skull, then adding cartilage, soft tissue, eye structures, and finally, the facial muscles.
Everything was sculpted and textured in ZBrush, using polypaint as the base. Final renders were done in Marmoset Toolbag with no post-processing, focusing purely on form and anatomical accuracy.
I genuinely enjoy doing this kind of work — it's not just a sculpting exercise or a way to train the eye, but also something I find truly engaging.
I realize projects like this don’t usually grab much attention — they’re not flashy or tied to a specific IP. But for me, it’s an important part of growing as an artist and developing my visual language.
Feedback and constructive critique are always welcome. Thanks for taking the time to look!
Software:
ZBrush Marmoset Toolbag
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