Game-Ready Modern Boots
Gallery type
Date of publication:
May 28, 2025 12:10:57 PM
Author’s comment:
This is a personal project in which my main goal was to practice modeling clothes for game characters, primarily focusing on texturing. I started with a base mesh created in Blender, then moved to ZBrush to sculpt all the details. I created a retopology of a high-poly model, and then exported both low-poly and high-poly models to Marmoset Toolbag 4 for baking. For texturing, I used Substance Painter.
-4K Textures
-6,368 Triangles per boot
Software:
Blender ZBrush Substance Painter Marmoset Toolbag
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