Real Time hair
Gallery type
Date of publication:
Mar 5, 2025 7:28:12 PM
Author’s comment:
Real-time hair
Haircards made in Fibershop, placed in Maya with GS CurveTool.
Haircap created in XGen, rendered in Substance Designer, and tweaked in Substance Painter.
Final render in Unreal Engine 5.
Software:
Autodesk Maya Unreal Engine
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