The torments of creativity, development, seams, death.
My God, how I suffered until I at least partially mastered Substance Painter. As a test of the program, I took an old work - a left-handed AK-74M. It was hard, because along the way, the substance had to learn how to do a UV map, because without it, most likely, normal shading will not work. While trying to make the first materials, I encountered new challenges such as seams and other things, which stretched the process, because before, when creating seamless textures through Blender, everything went smoothly. However, when faced with UV mapping, I realized that I still know so little about blender and 3D modeling in general. I got tired, I realized how hard it is and how much you need to consider when creating a model (flat grid, hello) ... Do I want to quit this business? No. Although all this is difficult, the result, which differs from past works for the better, instills hope that I can really do something.