This is demonstrate the transfer of the universal male base mesh to various male 3D models, with different forms.
Advantages of using an universal male base mesh:
1) All models in the game will have the same quality (as much as possible)
2) Retopology takes little time
3) Ready (or almost ready) UV
4) Ready (or almost ready) skinning
5) Same polygon IDs
6) Ability to use Morphing
7) Flexible adjustment of the number of polygons in different parts of the model (if necessary)
8) Quick increase in mesh density with one subdivide button