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Romeo 5 / Sig Sauer

preview Romeo 5 / Sig Sauer Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets Blender, weapon, weapons, 3d modeling, hardsurface, hard surface, game art, gamedev, game ready, game assets
First experience in building a model and learning the Plasticity software. In the creation of Romeo 5 was the main goal to increase the skill in texturing (I hope it became a little better). Retopology and uv in blender, were used overlaps, bake and render in marmoset toolbag 4. I would be very grateful for your support https://www.artstation.com/artwork/XgROg0
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