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3D girl with hair and scarlet tie

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My practice in creating a complex CG hairstyle for a female character in Blender using the Cycles renderer and various Geometry Nodes for the hair. This is my first work in the Alembic hair Pipeline, so I wanted to explore the entire Pipeline as it can be done in Blender, as well as how the material is customized in Blender for the hair. It ended up taking me about 10 working days to create the hair and learn the approaches to creating the hair (I have 3 years of experience creating Real-Time hair from Hair Cards so the process of diving into this part of hair creation was quick for me). I also spent 2 days creating the head using textures and head shader customizations from 3D Scan Store https://www.3dscanstore.com/, and 1 day creating the shirt, tie, and staging lights. It was an interesting experience and I learned a lot from studying the approaches of other artists who create hair in Blender and other programs. I learned the pros and cons of Blender 4.1 and the Geometry Nodes system. In conclusion, I was satisfied with both the result and the learning process.
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