Hello everyone, a little practice in creating a game character. I decided to move away from the cinematic pipeline. I hope you will enjoy.
- Sculpting was done in Zbrush
- Retopology Topogun
- Scene collection and Maya unwrapping
- Clothes were made in Marvelous Designer
- Texturing in Substance Painter
- Render in Marmoset Toolbag 4
- Phothosop color correction
Total number of triangles 389k
Have a nice day, everyone!