Lighthouse keeper's island
Gallery type
Date of publication:
Jan 26, 2024 10:19:38 PM
Author’s comment:
This is the scene I put together in the Unreal Engine. I wanted to make a warm atmosphere at sunset of a lonely island. I didn't use any single concept, because I wanted to try the work of a levell artist, it turned out to be a very interesting challenge. I used Speedtree to create the pine tree. When creating the rest of the items I used : 3ds max, Zbrush, Marmoset and Substanst Painter. The grass and small rocks were taken from Quixel Megascans. To create the sea I added the Fluid Flux plugin. This turned out to be a massive and exciting project for me.
Software:
Autodesk 3ds Max Marmoset Toolbag Substance Painter Unreal Engine ZBrush
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До Гудини пока не дошла в своих 3д изучениях) Вообще целью было побольше понять Анриал и левел дизайн
Не играла, но по скриншотам кажется что что-то тёплое и атмосферное)