THRAWN
Gallery type
Date of publication:
Jan 7, 2024 8:49:10 PM
Author’s comment:
Meet my take on the image of Grand Admiral Thrawn. I was inspired by his image from the books. Sculpting was done in Zbrush, Skin details were made using texturing xyz cards with subsequent revision in zbrush, clothes in Marvelous Designer, Texturing in Substance Painter, Look Dev and lighting in Maya/Arnold as part of the ACES color pipeline, hair generation using XGen. https://www.instagram.com/cg_kurg_art/
Software:
ZBrush Autodesk Maya Substance Painter Arnold NUKE
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