3D Environment (central Asia)
Gallery type
Date of publication:
Nov 26, 2023 7:56:46 AM
Author’s comment:
My first job. I made all the assets for the stage (with the exception of vegetation) myself. I wanted to understand how low low-poly the model could be, I understood and I don't do it anymore). There are a lot of overlaps in the models, the order is 1/8 symmetrical. I have all textures up to 2k, I think it's noticeable on the carpet. In general, I tried to use all the chips that can be optimized, the quality of the suffered, but I wanted to make a location suitable for some indie game. I did it without concept art, in general, to be honest, I didn't know what should happen, the order, like everything else, I did on a whim, remembering lecture on the history of architecture.
Software:
Blender Substance Painter Unreal Engine ZBrush Adobe Photoshop
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