Game-ready 3D character
Gallery type
Date of publication:
Oct 31, 2023 10:36:02 PM
Author’s comment:
This character was developed for a computer video game. I went through the entire character development Pipeline:
1) Created a highly polygonal model in ZBrush;
2) Made a retopology of the character in Blender;
3) Added UV sweep and packaged the islands in RizomUV;
4) Baked high poly on low poly in Marmoset Toolbag;
5) Created textures for the character in Substance Painter.
In the process of work I repeatedly encountered difficulties, they concerned too many polygons of high poly model, uneven baking of maps, lack of computer resources for processing 4k textures in Substance Painter.
The final model is ready to be imported into the engine, consists of 21 thousand tris, and the topology of the model will allow to animate it.
Software:
ZBrush Blender Marmoset Toolbag Substance Painter Adobe Photoshop
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Спасибо, соглашусь)