The entrance to the catacombs
Gallery type
Date of publication:
Oct 31, 2023 2:38:07 PM
Author’s comment:
Little spooky scene in Unreal Engine 5.1.
Played a little with materials and shaders to create interesting fog and simple moss cover function.
Wanted to make more readable materials in expense for optimisation, so a couple of nodes definitly can be reused.
Trees were created in SpeedTree and not optimized for games at all :p (decided to use nanite foliage)
Candles and glasses are custom made as well. Flame was created with use of Substance Designer and Unreal engine material + basic particle system.
Happy Halloween!
Software:
Autodesk Maya ZBrush UVLayout Substance Painter Substance Designer Unreal Engine DaVinci Resolve
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