Realtime Hair
Gallery type
Date of publication:
Jul 1, 2023 12:15:45 PM
Author’s comment:
My game hair project for a game engine. Here I wanted to use only the tools at hand without the participation of fibershop.
The whole process is practically borrowed from Johan Litvall.
https://www.artstation.com/lithvall and not much changed by me for more convenience. I chose curly hair because I thought it was the most difficult thing for the gaming industry. I made a bias towards the modern hairstyle of a teenager who has a section with short hair on his head. To do this, I used the creation of a hair cap in accordance with this video tutorial:
https://youtu.be/_IU4DkEWTwI
As always, I will clarify the parameters of the 35,720 tris model
51.949 edges
36,372 vertices, 17,860
faces
Software:
Autodesk Maya Marmoset Toolbag Blender ZBrush
250
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