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Dmitry Pokhilov (D.A.Poh)
Old Sanctum Trim Sheet
Trim sheet for an environment I'm working on. I use it for most of the geometry in the location in Unreal Engine. The model was made in Blender/ZBrush. Baking was done in the technique of Substance Painter.
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RenderU.com
https://renderu.com/
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