Helicopter "Wild Eagle"
Gallery type
Date of publication:
Feb 12, 2023 2:31:20 PM
Author’s comment:
A personal project created after completing a Mid-poly modeling course at Kaino University. The idea of the main model was based on an engineering helicopter from the game "World of Warcraft", and the rest of the environment somehow smoothly flowed into the theme of films about Indiana Jones, especially since WoW itself has a reference to these films, where the "Easter" character actually flew on such a helicopter)
The whole scene came out about 356K triangles and an average "texel" of textures of 8 px / cm
Model of the Windmill: 260K of them about 92K triangles is occupied by the engine
All textures of Roughness, Metallic and Ambien Occlusion are packed into one texture for the UE5 game engine.
Textures of the windbreaker: 4K basic texture and 512px glass textures.
Textures of the environment: all the glasses on one 2K texture, 6 sets of 4K went to the rest of the props, 1 2K texture atlas was also created for all books, photos and other pictures. A set of 1K tile textures has also been created for walls, ceiling, floor and buildings on the street.
Also in this project, for the first time, I used textures that I created using the Stable Diffusion neural network. In this way, textures were created: parquet, antique books, a map on the table, stickers on the box, cans and an abstract texture for a jukebox + records, as well as decals with a pattern on the balcony doors.
Software:
Blender Substance Painter Adobe Photoshop
721
Спасибо! )