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Ball Jointed Doll and diorama

preview Ball Jointed Doll and diorama 3d, ornatrix, 3ds max, Zbrush, marvelousdesigner, Characters, 3d visualization, Anatomy, design 3d, ornatrix, 3ds max, Zbrush, marvelousdesigner, Characters, 3d visualization, Anatomy, design 3d, ornatrix, 3ds max, Zbrush, marvelousdesigner, Characters, 3d visualization, Anatomy, design 3d, ornatrix, 3ds max, Zbrush, marvelousdesigner, Characters, 3d visualization, Anatomy, design 3d, ornatrix, 3ds max, Zbrush, marvelousdesigner, Characters, 3d visualization, Anatomy, design
I am glad to finally publish my work, which I have been working on for more than one evening. And all because I had to learn several programs that were new to me in a row at once. I know, most often those who are not familiar with the character are very interested in finding out how and what is done, so I decided to note the main points for creating: Having picked up the reference, I clearly decided for myself: I will make the doll myself. I don't know how, I don't know what, but myself. And off she went: - The body and head itself were made in Zbrush. At that time, I was familiar with the program, so it did not become a big shock for me. It is quite difficult to make exactly a face, since it has its own unique features, which can't be done. I had a book on anatomy and a week of practice with a human face and skull, which gave an understanding of the general proportions. In zebra, I made two scans - one for a hair mask (guides), the second for the texture of the face. - The dress is completely made by Marvelous designer. My training took place only in English-language courses. I was afraid of this program the most, because in real life I just sew disgustingly. But as it turned out, Marvel is not just interesting, but also to some extent meditative. When I have fully figured out the program, sewing clothes turns out to be easy and not stressful. Before creating the dress, I studied the program first on simple subjects, like pillows, then moved on to more complex ones - costumes. So I sewed the dress according to a pattern that I made based on patterns of clothes for dolls found on the Internet. - Ornatrix, aka pagin for hair. Perhaps the most difficult and most interesting part of creating a doll. I trained a lot before I got my hairstyle. Here I had to work hard to find information about him, because the ornatrix training was half from the English-speaking segment. - Substance painter came in handy in the texturing of the dress. This is a fairly intuitive program, so it was given to me the easiest and fastest. The dress was baked according to the Marvelous unfolding. - Separately, I want to say that the ruffles at the chair were made in max with opacity cards, and at the dress in substence through the appropriate shader and opacity card. - I also want to say separately that almost everything in the scene was modeled manually. Because it is impossible to achieve puppetry with realistic models. To achieve aging, dust and dirt, I used two types of decals. 1. - CoronaDecals. 2.- Decals through scans. I drew all the tiles by hand, or altered a more suitable one in Photoshop. The final version was artistically refined in Photoshop using a graphic tablet.
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