Ball Jointed Doll and diorama
I am glad to finally publish my work, which I have been working on for more than one evening. And all because I had to learn several programs that were new to me in a row at once. I know, most often those who are not familiar with the character are very interested in finding out how and what is done, so I decided to note the main points for creating:
Having picked up the reference, I clearly decided for myself: I will make the doll myself. I don't know how, I don't know what, but myself. And off she went:
- The body and head itself were made in Zbrush. At that time, I was familiar with the program, so it did not become a big shock for me. It is quite difficult to make exactly a face, since it has its own unique features, which can't be done. I had a book on anatomy and a week of practice with a human face and skull, which gave an understanding of the general proportions. In zebra, I made two scans - one for a hair mask (guides), the second for the texture of the face.
- The dress is completely made by Marvelous designer. My training took place only in English-language courses. I was afraid of this program the most, because in real life I just sew disgustingly. But as it turned out, Marvel is not just interesting, but also to some extent meditative. When I have fully figured out the program, sewing clothes turns out to be easy and not stressful. Before creating the dress, I studied the program first on simple subjects, like pillows, then moved on to more complex ones - costumes. So I sewed the dress according to a pattern that I made based on patterns of clothes for dolls found on the Internet.
- Ornatrix, aka pagin for hair. Perhaps the most difficult and most interesting part of creating a doll. I trained a lot before I got my hairstyle. Here I had to work hard to find information about him, because the ornatrix training was half from the English-speaking segment.
- Substance painter came in handy in the texturing of the dress. This is a fairly intuitive program, so it was given to me the easiest and fastest. The dress was baked according to the Marvelous unfolding.
- Separately, I want to say that the ruffles at the chair were made in max with opacity cards, and at the dress in substence through the appropriate shader and opacity card.
- I also want to say separately that almost everything in the scene was modeled manually. Because it is impossible to achieve puppetry with realistic models. To achieve aging, dust and dirt, I used two types of decals. 1. - CoronaDecals. 2.- Decals through scans. I drew all the tiles by hand, or altered a more suitable one in Photoshop. The final version was artistically refined in Photoshop using a graphic tablet.