Full cycle of creating a game model of the Robo-Mechanism in Blender and Substance painter
Gallery type
Date of publication:
Nov 27, 2022 1:20:25 PM
Author’s comment:
The work is devoted to the full cycle of creating a game model of the Robo-Mechanism in Blender and Substance painter: from creating and optimizing the polygonal mesh of the model to improve the performance of game engines to baking all the main texture maps and final presentation renders, according to all the requirements of the professional game industry.
I express my deep gratitude to the online university KAINO.
Work completed in March 2022
Software:
Blender Substance Painter Adobe Photoshop
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