Sci-fi level
Gallery type
Date of publication:
Nov 26, 2022 8:52:46 PM
Author’s comment:
Sci-fi level
Hi all! Made this work according to the course of Pavel Inozemtsev https://polygonstories.com/. The map was made based on the requirements of the AAA industry. Modeling under the middle poly, the materials were made inside the engine (Unreal 5) without baking, except for the decals. This allowed us to save time on sweeping. The course is very comprehensive. Unexpectedly a lot of work with light (always wanted to pump this skill). I also learned how to work with decals (trims and similar things), collected the first materials., Well, I made a small showreel (for the development of which I even worked a little with sound and editing, but this is already a personal initiative. I also wanted to make more props, but forces and I didn’t have enough time. In general, it was a very interesting challenge. Thanks to Pavel for making it possible to study the latest techniques almost for free, this is a huge job. Although it seemed to me that the course was not much delayed in the context of modeling and decals, I wanted to make SUBSTANCE DESIGNER, but decided not deviate from the course so as not to miss anything.
Software:
Autodesk Maya Unreal Engine Adobe Photoshop
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