MECHA
Gallery type
Date of publication:
Nov 15, 2022 10:17:39 AM
Author’s comment:
I am engaged in self-education in the field of 3D modeling for game developers. I took this work as a basis for going through all the creative and technical stages of creating a ready-made working model of equipment from 0. Work on geometry, UV scanning was performed in 3ds max. Work with shaders, light and textures and rendering were performed in Substance Painter. I applied a style similar to post-apocalyptic worlds in a nuclear war. This machine is a mechanism controlled by the operator from the cockpit, designed to defeat heavy equipment, infantry, as well as aerial targets.
Software:
Autodesk 3ds Max Substance Painter
242
Comments:0