The Ranch from Last of Us pt.2
The house is fully modeled. Grass - chaos scatter. Trees - cosmos browser. The biggest problem turned out to be the texture of the tree. As a result, there was a multi–layered material with a bunch of AO, Output, etc. cards - something similar turned out. The final touches of old age and mange were added using Corona decal, to which the Noise procedural card is connected.
The sky is made by a regular HDRI card, passed through Color correction and the Output parameter close to 0. Two suns illuminate the entire scene, another sun additionally illuminates the grass through the exclusion of all other objects on the stage, a separate light source only for the bright light shadow of the tree.
The work was not processed in Photoshop, only the post. processing in Corona Beauty.