RenderU.com

1962 BSA A10 Rocket Gold Star Scrambler (Gameready)

preview 1962 BSA A10 Rocket Gold Star Scrambler (Gameready) Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter Blender, Digital 3D, transport & vevicles, Car / motorcycle, Wireframe, gameready models, lowpoly models, pbr textures, Substanse painter
The modelling was done in blender, baking and texturing in substance painter. Rendering was done in cycles. - 105.697 tris. - 2 x 4K textures sets. - Average texel density ~17 px/cm. https://www.artstation.com/artwork/X1LYYn
360 0 850 8
0
RenderU.com