"Sci-Fi Computer Elbrus".
This is my personal project whose main goal, I wanted to simulate game ready props by concept art.
I modeled in Blender, UV- RizomUV, Texturing - Substance Painter, Bake and Render- Marmoset Toolbag.
The model uses two sets of 4k and 2k textures.
Total texel density - 16.79
Polycount - 9.358 tris