DogHand
(google translate) I made a 3D model from a drawing with pintrest (2D concept is not mine, here is the link https://www.pinterest.ru/pin/834854849689814819/ ). Anatomy, of course, to hell, tried to do something between the reference and the way it really is (I used a photo of short-haired greyhounds to make anatomical corrections), but still relied more on proximity to the main reference. As for the technical component, I am sure in this model, it is gameready, the number of chamfers and the size of the textures indicated in one of the pictures. The first time I used UDIM scan and it significantly improved the quality of textures without increasing them to 4k and without playing Tetris. Difficulties arose when I began to figure out how best to demonstrate the model, because all the poses in which I exhibited seemed not natural. On the other hand, if you look at how supernatural this dog is... marmoset files are uploaded to artstation, you can rotate the 3d model https://www.artstation.com/artwork/03VmWw