This work is important for my learning new technologies, namely MetaHuman and transferring character anatomy to the metahuman model using blendshape, as well as working with Mixer and building a simple environment with the Megascans library, by ubiquitous rendering in UE5, in which I often saw that also gave me experience with both creating the location of materials and the final render, and of course sculpting the female anatomy earned me all the time of watching that the delicate creature did not line up in the next orc) In general, that the expected result will be pleasant to you, thanks for long time, peace to all.