Real-Time Greek Warrior
Gallery type
Date of publication:
Jun 26, 2022 5:42:56 AM
Author’s comment:
Hello! This is my personal project. I created this Greek Warrior model from scratch in around 4 weeks.
Making this hair was a real challenge for me! I had to redo the hair textures 3 times and then redo cards placement 3 time as well.
At fist I baked hair textures in Xgen, then redid in Hair Strand Designer and then redid in Xgen again to get a result I wanted. But the hardest thing is cards placement, that's for sure.
Everything made from scratch:
Modeling: Maya, Zbrush, Marvelous Designer
Texturing: Substance Painter and Photoshop
Rendering and Shading: Unreal Engine 4
Kassandra from AS : Odyssey was my main reference and inspiration (except the face)
Overall polycount is 160k tris, which is a lot, I know. But the largest number of polygons went to the cape and the fabrics on the hands, because I wanted it to look really good. If I needed to optimize the polycount I obviously could just cut a lot of polys in some parts without a problem.
Software:
Autodesk Maya ZBrush Substance Painter Unreal Engine Adobe Photoshop
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