Hi everyone! Personal project was completed as part of the "creatures" course with mentor Sergey Cheknokov https://www.artstation.com/chesnokov
Based on the concept "Catacombs Slasher" by Doug Williams
To create the work, I used sculpt - zbrush, texturing - substance painter, retopology and animation - maya, environment creation - quixel megascans, render - Unreal engine and marmoset toolbag to demonstrate maps.
Texture - 1*4k and 1*1k
Tris - 21392
https://www.artstation.com/artwork/o2zwnk