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Catacombs Slasher

preview Catacombs Slasher Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel Creatures, creatureart, creaturedesign, fantasycreature, game character, Characters, characterart, characterdesign, 3D, 3dmodel
Hi everyone! Personal project was completed as part of the "creatures" course with mentor Sergey Cheknokov https://www.artstation.com/chesnokov Based on the concept "Catacombs Slasher" by Doug Williams To create the work, I used sculpt - zbrush, texturing - substance painter, retopology and animation - maya, environment creation - quixel megascans, render - Unreal engine and marmoset toolbag to demonstrate maps. Texture - 1*4k and 1*1k Tris - 21392 https://www.artstation.com/artwork/o2zwnk
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