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Sci-fi Katana / Game Ready Model

preview Sci-fi Katana / Game Ready Model Digital 3D, Real-time, hard surface, Games and Real-Time 3D Environment Art, Game Art, Retopology, Wireframe, bake, AAA Game Digital 3D, Real-time, hard surface, Games and Real-Time 3D Environment Art, Game Art, Retopology, Wireframe, bake, AAA Game Digital 3D, Real-time, hard surface, Games and Real-Time 3D Environment Art, Game Art, Retopology, Wireframe, bake, AAA Game Digital 3D, Real-time, hard surface, Games and Real-Time 3D Environment Art, Game Art, Retopology, Wireframe, bake, AAA Game
Hey Render.ru! I found this TK on the Internet, and of course, to pump the skill, I wanted to complete it, the most difficult step for me was to lay textures with a resolution of 4096 * 1024. If I correctly understood blender, then this task could not be done in it, because. UV islands were compressed during scaling and stretch marks were obtained, to solve the problem I had to use RizomUV. I have never used this program before, but I can say one thing, that now I will only do UV in it! Fully open to your comments and feedback! (с) Google translator
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