modular ship "Flea"
When my grandfather's farm, already deceased at that time, came into my possession, I was full of confusion. What to do with all this lifeless land and dilapidated buildings?... The only thing that I knew the fate of even before I arrived there was an old tractor made in the USA. He was a favorite "toy", if not a "friend" for my relative. I wanted to breathe new life into it by all means, which is what we usually did in our workshop, creating quick "one-day" ones for battles in the wasteland.
Still, it's good that I stood at the origins of our workshop, because the guys were, to put it mildly, not enthusiastic. “It won’t fly”, “a blind man will hit such a silhouette”, “we will go bankrupt” - this is a small part of the comments, but I think you get the point. it was clear that the technical solution should be special, dying overboard while not even a flying box was not included in my plans. And this solution was found
This is how we created the Bloch modular combat fighter, consisting of a manned cockpit and a semi-autonomous warhead. a little about each of them:
The manned cockpit - after which the ship got its name - has meager, almost zero ammunition, but it does not need it - instead it has an antediluvian, but still perfectly working laser for destroying drones and cruise missiles, which we got from a corporate customer associated with the aircraft industry.
Autonomous warhead transforms Bloch into a ship of a different order. In fact, we mixed a walker, a couple of powerful aircraft engines and a ground-to-air missile launcher into a crazy cocktail, seasoning it with a couple of machine guns.
The combat strategy of the Flea is simple and insidious - fly as quickly as possible into the depths of the battlefield to find an advantageous position for the block2, and then it's up to the small - just survive in the cockpit, which is not so difficult with its dimensions and protection system, and the warhead will do all the dirty work