Аncient temple
Gallery type
Date of publication:
Jan 20, 2022 12:22:04 AM
Author’s comment:
I tried to recreate an ancient temple. I started my work by looking for and studying references. After that, I began to create a temple from primitives in order to understand the size and shape of this structure. I then used the cell fracture plugin for Blender to do the damage. I wanted the damage to be done not only by the texture, but also by the geometry. Once I'm satisfied with the damage done, it's time to unwrap the UVs. I took a ready-made texture with a resolution of 2k in the Quixel Megascans library and connected it to the object, after which I made a Cube projection to unfold it the way I wanted. Next I used the plugin for Blender Texel Density. Since the texture I used was 2048x2048, I set the texel to 10.24. In addition, I created 3 props in Blender and started texturing them, using programs such as Marmoset and Substance painter. I hope you enjoy my work) Thank you for your
Software:
Blender Substance Painter Marmoset Toolbag
267
Comments:0