The Big Guy
Gallery type
Date of publication:
Jun 2, 2021 7:32:02 PM
Author’s comment:
The finished model after completing the STYL course at XYZ School.
First I sculpted a high-poly model in Zbrush, then I made a low-poly model with UV in Maya and baked normal, AO, ID color and curvature maps in Marmoset. After that I textured it in Substance Painter, rigged and animated in Blender. I even created IK controls for the rig, because I was eager to try this, even it wasn't part of the course
Software:
ZBrush Autodesk Maya Blender Substance Painter Marmoset Toolbag Adobe Photoshop
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