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Sci-fi box

preview Sci-fi box blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props blender, gameready, scifi, Game props
My first gameready model. I chose a not too difficult stuff to finish for sure, go through the entire pipeline from start to finish. https://www.artstation.com/artwork/48VWwn The texturing is far from perfect, I did not use overlaps on UV (the next model is being done with them). During this work, I learned two lessons for myself: 1) Do not bake unnecessary details on a normal map (at the end of texturing I did not like how some elements looked, I had to erase them in Photoshop). 2) Do not split the mesh into texture sets for nothing. I did it for the convenience of painting, then at the end I was "pleasantly" surprised to see that each element has its own set of textures. I had to combine everything together through the "TextureSetCombiner". Modeling - BLENDER; UV mapping - Blender; Baking - Marmoset; Texturing - Substance Painter. Total tris: 1172 / 1x 4k texture set.
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