My first gameready model. I chose a not too difficult stuff to finish for sure, go through the entire pipeline from start to finish.
https://www.artstation.com/artwork/48VWwn
The texturing is far from perfect, I did not use overlaps on UV (the next model is being done with them). During this work, I learned two lessons for myself:
1) Do not bake unnecessary details on a normal map (at the end of texturing I did not like how some elements looked, I had to erase them in Photoshop).
2) Do not split the mesh into texture sets for nothing. I did it for the convenience of painting, then at the end I was "pleasantly" surprised to see that each element has its own set of textures. I had to combine everything together through the "TextureSetCombiner".
Modeling - BLENDER; UV mapping - Blender; Baking - Marmoset; Texturing - Substance Painter.
Total tris: 1172 / 1x 4k texture set.