Brad Pitt
Gallery type
Date of publication:
Jun 14, 2020 1:20:41 AM
Author’s comment:
Well, I did very big research in realism style. Trying to make Brad Pitt but that was not so easy as I thought. A lot of technic things, a lot of misstakes, a lot of iterations, but all of it goes in my personal experience. I have some results) In UE4 I used Mike scene from educational asset, thich you can to find easily. Albedo texture I did in Substance Pianter, that was one of main idea, to find another way of that, I mean not Mari pipeline. But I use it for displacement map. Well I hope that he looks like Brad) New experience, new lvl up! More works here: https://www.artstation.com/frost2511
Software:
Autodesk Maya Substance Painter Mari ZBrush Unreal Engine
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