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Brad Pitt

preview Brad Pitt head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart head, realistic 3d, hairstyle, 3d, Unreal Engine 4, render skin, gameart
Well, I did very big research in realism style. Trying to make Brad Pitt but that was not so easy as I thought. A lot of technic things, a lot of misstakes, a lot of iterations, but all of it goes in my personal experience. I have some results) In UE4 I used Mike scene from educational asset, thich you can to find easily. Albedo texture I did in Substance Pianter, that was one of main idea, to find another way of that, I mean not Mari pipeline. But I use it for displacement map. Well I hope that he looks like Brad) New experience, new lvl up! More works here: https://www.artstation.com/frost2511
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