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New Terrain System in UNIGINE Engine 2.10

preview New Terrain System in UNIGINE Engine 2.10
After almost 2 years in development, we have the new terrain system production ready! Here is why it is special: - Large scale (at least 10 000 x 10 000 km in size) - Extreme details up to 1 mm per pixel - Adaptive hardware tessellation with displacement mapping - Dynamic modification in the runtime via API - craters, funnels, trenches - Up to 24 million materials - Non-destructive layer-based pipeline - Binoculars/scopes support (x20 / down to 1-degree FOV) - Dynamic multi-threaded streaming - 20 multi-purpose masks (can be used for landcover classification, physical properties like friction coefficient or temperature) - Support for simultaneous editing by a team of 3D artists
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