New Terrain System in UNIGINE Engine 2.10
After almost 2 years in development, we have the new terrain system production ready! Here is why it is special:
- Large scale (at least 10 000 x 10 000 km in size)
- Extreme details up to 1 mm per pixel
- Adaptive hardware tessellation with displacement mapping
- Dynamic modification in the runtime via API - craters, funnels, trenches
- Up to 24 million materials
- Non-destructive layer-based pipeline
- Binoculars/scopes support (x20 / down to 1-degree FOV)
- Dynamic multi-threaded streaming
- 20 multi-purpose masks (can be used for landcover classification, physical properties like friction coefficient or temperature)
- Support for simultaneous editing by a team of 3D artists